Infra

Infra is a homebrew campaign that I am running using Pathfinder 2e. It started with a slightly modified Menace Under Otari just for the players and myself to familarize ourselves with the system. I had never run nor played the system before but fell in love with it while reading about it, and thought the beginner box would be a good start. Our heroes started their adventure in Ramatos. A paradise like island, full of technology powered through either magic or science. A civilization where there is barely any crime, and where everyone has everythign they need. A common friend of our heroes, Mirari, asked them to take on a certain task for them. After completing the task, they were lead to him. While the people of Ramatos believe they are the only civilization/land in existance, Mirari has never believed this. He wanted to give our heroes a taste of adventure as he encouraged them to come with him and explore. They all agreed to, but as they were sailign out their ship was destroyed by lightnign in a terrible storm. Our heroes woke up in an unknown land, with none of the conveniences they were accustomed to.

Session 1: Investigating the fishery

Session 2: A new group of travellers.

Session 3: Odd magics and more trouble.

Session 4: A dragon, a storm, and a whole new world.

Session 5: A new town.

Session 6: Trouble with the law.

Session 7: A strange encampment

Session 8: Infiltrating the slavers camp

Session 9: A hero’s death

Session 10: Duel to the death

Session 11: Someone has heard of Ramatos

Session 12: Christmas’ triumphant return

Session 13: Sowing the seeds of Chaos

Session 14: The nobles’ entertainment

Session 15: The road back to Reino

Session 16: Annoying Bugs

Session 17: Reward and Revenge

Session 18: Getting an army

Session 19: Undead Slayers

Session 20: Into the tree

Session 21: The birth of heroes

Session 22: A change in the party

Session 23: A festival for our heroes

Session 24: The circle of nine

Session 25: The power of the circle

Session 26: Agua, the underwater city

Session 27: Intrusion in a library

Session 28: The trap house

Session 29: The trap house part 2

Session 30: Finally, an alliance

Session 31: A murder mystery

Session 32: Run away to fight another day

Session 33: Sweet sweet revenge

Session 34: Darned kid

Session 35: It happened again Fang

Session 36: New Companions

Session 37: Into Akull

Session 38: Protecting Rudolph

Session 39: Welcome to Akull…again?

Session 40: Dragon slayers

Session 41: Glass Statues

Session 42: Odd temperatures

Session 43: Self Sacrifice

Session 44: The king is ill

Session 45: Betrayal

Session 46: Royal Discussions

Session 47: The Kingdom of Anao

Session 48: Inimiga in the mines?

Session 49: A fey friend

Session 50: The fire within the mine