Infra is a homebrew campaign that I am running using Pathfinder 2e. It started with a slightly modified Menace Under Otari just for the players and myself to familarize ourselves with the system. I had never run nor played the system before but fell in love with it while reading about it, and thought the beginner box would be a good start. Our heroes started their adventure in Ramatos. A paradise like island, full of technology powered through either magic or science. A civilization where there is barely any crime, and where everyone has everythign they need. A common friend of our heroes, Mirari, asked them to take on a certain task for them. After completing the task, they were lead to him. While the people of Ramatos believe they are the only civilization/land in existance, Mirari has never believed this. He wanted to give our heroes a taste of adventure as he encouraged them to come with him and explore. They all agreed to, but as they were sailign out their ship was destroyed by lightnign in a terrible storm. Our heroes woke up in an unknown land, with none of the conveniences they were accustomed to.
Session 1: Investigating the fishery
Session 2: A new group of travellers.
Session 3: Odd magics and more trouble.
Session 4: A dragon, a storm, and a whole new world.
Session 5: A new town.
Session 6: Trouble with the law.
Session 7: A strange encampment
Session 8: Infiltrating the slavers camp
Session 9: A hero’s death
Session 10: Duel to the death
Session 11: Someone has heard of Ramatos
Session 12: Christmas’ triumphant return
Session 13: Sowing the seeds of Chaos
Session 14: The nobles’ entertainment
Session 15: The road back to Reino
Session 16: Annoying Bugs
Session 17: Reward and Revenge
Session 18: Getting an army
Session 19: Undead Slayers
Session 20: Into the tree
Session 21: The birth of heroes
Session 22: A change in the party
Session 23: A festival for our heroes
Session 24: The circle of nine
Session 25: The power of the circle
Session 26: Agua, the underwater city
Session 27: Intrusion in a library
Session 28: The trap house
Session 29: The trap house part 2
Session 30: Finally, an alliance
Session 31: A murder mystery
Session 32: Run away to fight another day
Session 33: Sweet sweet revenge
Session 34: Darned kid
Session 35: It happened again Fang
Session 36: New Companions
Session 37: Into Akull
Session 38: Protecting Rudolph
Session 39: Welcome to Akull…again?
Session 40: Dragon slayers
Session 41: Glass Statues
Session 42: Odd temperatures
Session 43: Self Sacrifice
Session 44: The king is ill
Session 45: Betrayal
Session 46: Royal Discussions
Session 47: The Kingdom of Anao
Session 48: Inimiga in the mines?
Session 49: A fey friend
Session 50: The fire within the mine