As danger loomed ever closer, our heroes returned to the Steaming Kingdom, strategically taking positions throughout the opulent—and soon to be chaotic—establishment. With plans unfolding, tensions rose like the steam hissing through its lavish halls.
In the gambling den, Jace caught the eye of a flirtatious stranger. When charm failed her, she resorted to magic, casting suggestion to lure him to the baths. Ever cautious, Jace tucked his gun away before obeying the mental nudge.
Just as trouble brewed in the baths, it boiled over in the main hall. Storm-summoning creatures known as Aghash burst in, shrouding everything in sand and confusion. But our heroes, unshaken by elemental theatrics, dispatched them with gritty resolve.
Elsewhere, Jace—now in retreat—ran headlong into Vivielle… or so it seemed. When the party regrouped, Stirmi was convinced this was the true Vivielle, but the rest of the group had doubts. Suspicion exploded into violence. The woman fell—and then, with a theatrical twist—another Vivielle appeared. The real one? Or yet another layer of misdirection?
No time for answers. The team quickly rounded up several suspicious figures, who revealed themselves to be Gilded Gunners in disguise. With steel and spell, our heroes launched into action, vanquishing their foes and tightening the noose around Mugland’s web of chaos.
False faces, shapechangers, and a vault still out of reach—whatever comes next, the party knows one thing: in the Steaming Kingdom, nothing is ever what it seems.